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WebSocket Tester

Connect to any ws:// or wss:// endpoint, send/receive messages live, see full history with timestamps. For debugging chat, GraphQL subs, MQTT-over-WS.

Disconnected

WebSocket Tester - Test Real-Time WebSocket Connections

WebSocket is the protocol that finally gave browsers two-way real-time communication, standardised in 2011 as RFC 6455 and now ubiquitous: every modern chat app, live-sports widget, collaborative document editor (Figma, Google Docs), trading platform tick feed, GraphQL subscription, multiplayer game lobby, and most real-time notification systems run on top of it. Unlike the HTTP request-response cycle, a WebSocket connection stays open after the initial handshake, lets either party send a frame at any moment, and survives proxies and corporate firewalls because it starts as a regular HTTP Upgrade request before switching protocols. Debugging WebSocket apps is harder than debugging HTTP, though — browsers' DevTools network tab shows you the handshake but is poor at visualising the message stream over time. This tester fills that gap. Type any ws:// or wss:// URL, click Connect, and you have a persistent live channel: send arbitrary text or JSON messages with the Send button, watch every server-sent frame appear in real time with a precise timestamp, and identify message direction (sent / received / system events like open/close/error) by color in the log. Useful for poking at echo.websocket.org during a tutorial, validating that your backend's broadcast loop actually reaches connected clients, reproducing race conditions, or watching the heartbeat traffic of a service you're integrating with.

What is a WebSocket?

WebSocket is a protocol that provides full-duplex communication channels over a single TCP connection. Unlike HTTP, which is request-response based, WebSocket allows:

- Real-time bidirectional communication
- Persistent connection between client and server
- Lower latency than polling
- Efficient for real-time applications

Common uses:
- Chat applications
- Live feeds and notifications
- Real-time gaming
- Collaborative editing
- Live sports scores
- Stock tickers

WebSocket URLs use ws:// (insecure) or wss:// (secure with TLS) protocols.

How do I test a WebSocket?

Testing a WebSocket is simple:

1. Enter the WebSocket URL (ws:// or wss://)
2. Click 'Connect' to establish connection
3. Wait for 'Connected' status
4. Type a message in the message field
5. Click 'Send' to send the message
6. View responses in the message history
7. Click 'Disconnect' when done

Example WebSocket servers for testing:
- ws://echo.websocket.org (echoes back messages)
- wss://echo.websocket.org (secure echo)

The message history shows all sent and received messages with timestamps.

What's the difference between ws:// and wss://?

ws:// and wss:// are similar to http:// and https://:

ws:// (WebSocket):
- Unencrypted connection
- Uses port 80 by default
- Data is transmitted in plain text
- Less secure
- Good for local development

wss:// (WebSocket Secure):
- Encrypted connection using TLS/SSL
- Uses port 443 by default
- Data is encrypted
- More secure
- Required for HTTPS websites
- Recommended for production

Modern browsers require wss:// when the webpage is served over HTTPS.

Why can't I connect to some WebSocket servers?

Connection failures can occur for several reasons:

1. CORS/Security: Server doesn't allow connections from browsers
2. Authentication: Server requires authentication headers
3. SSL/TLS: Mixed content (ws:// on HTTPS page)
4. Server Down: WebSocket server is offline
5. Firewall: Network firewall blocks WebSocket
6. Invalid URL: Wrong URL format or port

Troubleshooting:
- Check URL format (ws:// or wss://)
- Use wss:// on HTTPS pages
- Verify server is running
- Check server CORS settings
- Try echo.websocket.org for testing
- Check browser console for errors

WebSocket Tester — Connect to any ws:// or wss:// endpoint, send/receive messages live, see full history with timestamps. For debugging cha
WebSocket Tester

What types of data can I send?

This WebSocket tester sends text messages. WebSocket supports:

Text Messages:
- Plain text
- JSON strings
- XML strings
- Any string format

Binary Messages:
- ArrayBuffer
- Blob
- File data
(Not supported in this simple tester)

Common formats:
- JSON: {"type": "message", "text": "Hello"}
- Plain text: "Hello, World!"
- Commands: "/join room123"

Most WebSocket APIs expect JSON format for structured data communication.

How is WebSocket different from Server-Sent Events (SSE) and long-polling?

All three deliver server pushes to a browser without polling, but with different tradeoffs. (1) WebSocket: full duplex (both sides talk anytime), low overhead per message (2-14 byte frame header), arbitrary text or binary payloads, custom application protocol. Best for chat, multiplayer games, collaborative editing — anything truly interactive. (2) Server-Sent Events: one-way only (server → client), simpler API (EventSource in browsers), automatic reconnection, plain UTF-8 text only. Best for live feeds where the client never talks back: stock prices, news tickers, server logs streaming. SSE goes over plain HTTP/2 so it's friendlier with intermediate proxies. (3) Long-polling: the client makes an HTTP request that the server holds open until data arrives, then immediately reopens. Highest latency and overhead but works everywhere because it's plain HTTP. Modern apps default to WebSocket; fall back to SSE for unidirectional feeds; long-polling only matters for legacy environments without proper proxy support.

What's the maximum message size and rate I can push through a WebSocket?

The protocol itself permits frames up to 2^63 bytes — effectively unlimited. The real limits come from your runtime stack. Browsers cap individual messages at around 64 MB before warning or disconnecting; the practical sweet spot for application-layer messages is under 1 MB to avoid choking single-threaded JavaScript event loops. Node.js 'ws' library defaults to a 100 MB maximum but is configurable. For rate, modern hardware sustains 100,000+ small messages per second per WebSocket connection on localhost, dropping to thousands/sec across the public internet depending on RTT. If you need higher throughput, batch small updates into larger periodic messages (e.g. 16ms cadence for 60fps clients), use binary framing (ArrayBuffer) instead of JSON to skip string parsing, and consider WebTransport (the HTTP/3-based successor designed for low-latency unreliable streams) for game-style traffic. Avoid sending massive base64-encoded blobs over WebSocket; use a separate HTTP upload and signal completion over the socket.

Is my data safe?

Privacy and security considerations:

- All connections go directly from your browser to the WebSocket server
- No data passes through our servers
- We don't log or store any messages
- Use wss:// for encrypted connections
- Avoid sending sensitive data to untrusted servers
- Test servers may log your messages

Best practices:
- Use wss:// in production
- Don't send passwords or sensitive data to public test servers
- Verify server authenticity
- Use authentication when required
- Test with dummy data when possible

Key Features

  • Connect to any WebSocket server (ws:// or wss://)
  • Send text messages in real-time
  • Receive messages instantly
  • View complete message history
  • Timestamp for each message
  • Color-coded message types (sent/received/system)
  • Connection status indicator
  • Disconnect and reconnect easily
  • Clear message history
  • Copy messages to clipboard
  • Dark mode support
  • 100% client-side - direct browser-to-server connection
  • No data logging or storage
  • Mobile-friendly responsive design